From Shoryuken Wiki
Introduction
Moves List
Normal Moves
| Knee Dive (in air) | D+Mk
|
| Body slam (in air) | D+Hp
|
Special Moves
| Spinning Lariat (also in air) | 3P/3K
|
| Green Hand | Dp+P
|
| Spining Piledriver (also in air) | 360+P
|
| Flying Smash | Qcf+K
|
| Dashing Grab | F, F, then Mp, Hp, Mk, or Hk
|
Super Moves
| Final Atomic Buster | 720+PP
|
The Basics
Advanced Strategy
Combos/Infinites
Infinites
Anywhere:
Lariat Infinite
- [Jumping Kick Lariat]
- Done close to the ground. Can add J.Lp or J.Lk before the Lariat.
Air Combo Infinite
- [Cr.Mp, /\ Sj.Lp, Sj.Mk XX Kick Lariat]
- Can switch Sj.Lp for Sj.Lk. Can also skip the Sj.Mk.
Match-ups